Game and related kits

ABSTRACT

A method, construct, system, and media are directed to playing a sensual or erotic game. A first and second finger is placed under a corresponding first and second flap on an underside of a folded construct, and a third and fourth finger under a corresponding third and fourth flap on the underside of the construct. The construct includes a plurality of choices printed on a facing side of the construct. A player alternates, for each enumerated item of selected symbols, between opening the construct horizontally and vertically. A player is instructed to perform a sensorial/erotic act based on a configuration of the construct after the alternating. The act may include using a sensual or erotic accessory. The system comprises components for receiving instructions for constructing and/or ordering the construct and/or sensual or erotic accessory. At least a portion of the steps of the games may be instructed via a computer.

RELATED APPLICATIONS

This application claims the benefit of Provisional Patent ApplicationNo. 61/045,188 filed Apr. 15, 2008 entitled “Game and Related Kits”which is incorporated herein by reference.

FIELD OF THE INVENTION

The present invention relates generally to sensual or erotic games, andmore specifically, but not exclusively to a sensual or erotic game usinga folded construct.

BACKGROUND

Sensual or erotic games may often lack sophistication, complexity and anelement of chance. However, complex sensual or erotic games may causeconfusion and detract from the erotic experience. Moreover, pre-packagedsensual or erotic games fail to hold the player(s) interests after a fewgame plays. Marketing for sensual or erotic games may also fail tocapture an up-scale market and the opportunity to sell other products orto increase brand loyalty using personalization. Other deficienciesrelate to the inability of existing games to trigger interest in gameand participation in a game, lack of portability of the game, and/orlack of adaptability of the game. It is with respect to theseconsiderations and others that the current invention is directed.

SUMMARY

In accordance with the principles of the present invention, systems,process, and articles of manufacture are provided that related to eroticor sensual games. For example a game is provided that includes astructure for playing the game. The structure is adapted to bemechanically moved to a first position to offer a player to select oneof a plurality of options visible on flaps on the structure. Thestructure is further adapted to be moved to a second position exposing asecond set of options for the player to select from and to bemechanically manipulated based on the selection from the second set ofoptions to arrive at a third position of the structure. The structureincludes flaps that are unfolded when the structure is in the thirdposition to expose an erotic related instruction that is to be played bygame participants.

The game structure can be a fortune telling game which is adapted foradult-oriented entertainment rather than as a children's game. Thestructure may be made in different ways and may be made of differentmaterials such as paper, plastic, fabric, leather or metal. Thestructure may be made to be user-configurable. For example, the usercould write or otherwise reconfigure the instructions on the inside ofthe game to suit his or her specific interests and desires. This permitsthe game to be different every time it is played, and to evolve with theevolution of the players' interests.

In another example embodiment, a kit can be assembled that includes thegame and individual items identified in the erotic or sensual relatedinstructions. The kit can for example include a small “bullet” vibrator,a feather, condoms, and lubricants. The kit can be packaged in a smallcontainer (e.g., approx. two by five inch container) for sale as part ofproducts offered as hotel hospitality or in-room concessions, possiblylabeled an “intimacy kit.”

A computer system, which may include one or more computers (e.g., inclient-server relationship, a standalone computer) and related softwareand data can be implemented to display and interface that provides auser with an opportunity to personalize and generate the game. Theinterface can be displayed by end-user customer who may want topersonalize the instruction or incorporate other devices. In anotherembodiment, the system may include another interface that provides auser with an opportunity to buy the kit. The system may be configured toreceive an order from the user to produce the game locally or at avendor site (e.g., print it yourself, or a vendor will ship it to you,etc.). The vendor may also supply any other individual items (e.g., avibrator, a feather, condoms, lubricants) that the user has chosen tohave incorporated into the game.

The game, if desired, may be implemented digitally using computer, acell phone, PDA, or other end-user device using a resident software or aclient-server arrangement (e.g., over the Internet) such as to play thegame with someone who is co-located or to play with others on networkconnections. The interface may simulate the operation of a mechanicalgame or if desired, may represent the same game using representativegraphics.

Related method and other embodiments may also be implemented asillustratively described herein.

BRIEF DESCRIPTION OF THE DRAWINGS

FIGS. 1-8 show prior art configurations of a folded construct forplaying a game of fortune.

FIG. 9 shows an embodiment of a sensual or erotic game kit in accordancewith embodiments of the present invention.

FIG. 10 shows an embodiment of the game construct in accordance withembodiments of the present invention.

FIG. 11 shows one configuration of the game construct in accordance withembodiments of the present invention.

FIG. 12 shows an embodiment of a logical flow diagram for playing asensual or erotic game in accordance with embodiments of the presentinvention.

FIG. 13 shows an embodiment of another logical flow diagram for playingthe sensual or erotic game.

FIG. 14 shows an embodiment of system for providing a sensual or eroticgame in accordance with embodiments of the present invention.

DETAILED DESCRIPTION

U.S. Pat. No. 4,083,563 to Drohomirecky et al., which is herebyexplicitly incorporated herein by reference, discusses a folded fortunepouch game that is made of durable material to extend its useful life.U.S. Pat. No. 6,315,632 to Gibbons, et al., which is hereby explicitlyincorporated herein by reference, discusses a folding fortune tellingtoy with replaceable inner flaps to replace messages. Both patents aredirected to children toys and fortune telling games for children. Tofurther elaborate, the folded construct and related games are not onlydescribed in Drohomirecky and Gibbons to be for children, they aregenerally known and understood to be a game that children play. Thecommon understanding and usage is of children's game. Embodiments of thepresent invention, however, implement an application of the game that isdirected to erotic, sexy, sexual, or sensual, communication, flirting,touch, massage, role play, sex, voyeurism or exhibitionism. For the sakeof convenience, the term “erotic” or “sensual or erotic” is used hereinto refer to erotic, sexy, sexual or sensual. The use of the constructfor children's game provides a number of advantages not previouslyunderstood by those of ordinary skill in the art. One advantage is thatthe device provides an innocuous and familiar medium (e.g., one withwhich people may have a comfort level from fond childhood reminiscenceabout playing the fortune telling game). This may have the furtheradvantage of lowering the threshold or negative barriers for individualsto play the game, which is often a problem with erotic games. This is aproblem because the parties may not be so familiar with each other andthe game provides such an ice breaker for such people in a friendly andnot overwhelming way that can be a great advantage to the players. Thiscan be a significant advantage by tying the game to a medium the playersmay find innocuous but which direct them to an adult-oriented eroticgame contrary to what the general understanding of that game as achildren's toy.

Benefits of at least some embodiments of the present invention include:the game kit/game construct is inexpensive to produce; the game kit/gameconstruct can be a promotional or giveaway item; the kit/game isinexpensive to transport (e.g., can be sent via mail, email, or thelike); and the kit/game is customizable and/or personalizable. As such,the product provides a great user experience with the advantage of beingportable and inexpensive to produce.

FIGS. 1-8 show prior art configurations of the folded construct of U.S.Pat. No. 4,083,563 and U.S. Pat. No. 6,315,632. The game construct isformed of a foldable sheet 12, illustrated in FIG. 1, consisting of arectangular sheet of material, which may be fabricated from plastic,nylon, canvas, or other foldable materials, having the four corners 14of the sheet 12 being first folded backwardly, as indicated by arrow 15,to the center forming a second rectangle 16 of smaller dimensions. Theedges of rectangle 16 are stitched or otherwise reinforced along thefolds as shown in FIG. 2 by stitch line 17. This second rectangle 16 isillustrated in FIG. 2. The corners 18 of this smaller rectangle 16 arethen folded inwardly to the center, in the direction of arrow 19, asillustrated in FIG. 2. This yields a third rectangle of still smallerdimensions 20, shown in FIG. 3. The edges of this third rectangle 20 arestitched or otherwise reinforced along the folds as shown by stitch line21.

The third rectangle 20 forms a body portion of the flexible materialhaving an inner surface 24 and an outer surface 26 so as to be foldablebetween a flat plane, as illustrated in FIGS. 3-5, into a pair of panels28 and 30 in FIG. 6. Each panel includes oppositely disposed upper andlower ends 32 and 34, respectively, and spaced apart sides 35intermediate the ends. The panels 28 and 30 are flexibly connected toeach other along the lower end 34 and adapted to alter in configurationto the specific positions illustrated in FIGS. 6-8.

As shown in FIG. 6, a pair of flexible outer flaps 36 are integrallyformed with each of the panels 28 and 30 on the outer surface 26, witheach outer flap 36 being connected to the upper end 32 and one of thesides 38, such that each outer flap 36 has an inner end 40 and a bottomend 42 freely movable relative to its respective one of the panels 28and 30 so that the fingers 44 of each hand 45 of the player may beinterposed between each of the panels 28 and 30 and each of the flaps36.

The upper end 46 and the sides 38 extend around the body portion 22 suchthat the panels 28 and 30 may be moved into various positions. The outerflaps 36 extend in substantially the same plane as the lower end 34 ofeach of the panels 28 and 30. Each flap 36 therefore has an upper end 46which extends loosely over the upper end 32 of each panel 28 and 30,such that it is capable of movement relative thereto in the variouspositions illustrated in FIGS. 6-8. The flaps 36 are formed by followingthe folding of the sheet 12 illustrated in FIGS. 1-2.

The game construct 10 being formed in the manner set forth in FIGS. 1and 2 develops the configuration such that the inner end 40 of the outerflaps 36 extend in vertically spaced relationship to each other, asillustrated in FIG. 4. In a similar manner, the bottom ends 42 of eachflap 36 also extend in substantially parallel spaced relationship toeach other in the flat position of the game construct, also illustratedin FIG. 4.

FIG. 5 demonstrates that the folding of the sheet 12 also produces aplurality of flexible inner flaps 50 that are integrally formed with thebody portion 22 and hingeably secured thereto and adapted to be disposedin a closed position in overlapping relationship with the body portion22 to an open position extending upwardly from the body portion 22, witheach inner flap 50 having a viewable outer surface 52 and an innersurface 54. The inner flap 50 is sliced or divided along divider line 51so as to form a greater number of inner flaps 50. At least one messagemay be labeled on section 53 or otherwise attached to each inner flap50, and or section 57. Messages 55 may be labeled on section 57, section53 and/or the inner surface 54. In one embodiment, section 57 and 53 maybe optional, and the messages 55 may be labeled directly on innersurface 54.

Although the number of inner flaps 50 could vary, the embodiment of FIG.5 illustrates eight inner flaps 50, each in the form of a triangle. Onecorner 56 of each triangle is disposed inwardly of one side of the bodyportion 22. Each inner flap 50, as illustrated by arrow 60 in FIG. 5, isreadily moved to the open position, when the game construct 10 is lyingflat. In this open position, the card holder layer of the opened flap isnow visible.

The messages 55 of FIG. 5 may if desired be removable labels or may befixed labels that are printed on the structure. Each message may havevarious messages, symbols 62 thereon, or if desired be in the blank formto be filled out by the players of the game construct. The messages 55may be removed when the game construct 10 is in the position illustratedin FIG. 5. The messages 55 can be made of soft, pliable material orstiff material.

As shown in FIG. 3, the inner flaps 50 are provided with first indiciameans 75 and second indicia means 76. The indicia means 75 and 76 areprovided on the viewable outer surface 52. The first indicia means 75are viewable when the panels 28 and 30 are positioned in one positionand the second indicia means 76 are viewable when the panels 28 and 30are positioned in another position by the manipulation of the fingers 44and thumbs 47 of the player, as in FIG. 8.

As illustrated in FIG. 3, the first indicia means 75 is contained onoppositely disposed inner flaps 50 and includes the number or indiciainformation ONE, TWO on two flaps 50 and FIVE, SIX, on opposites flaps50. The second indicia means 76 includes the number or informationTHREE, FOUR, on two flaps 50 and SEVEN, EIGHT on opposite flaps 50. Thesymbols used in first and second indicia 75 and 76 on the inner flaps 50may vary and are not limited to any numbering sequence but may besymbols of any sort.

Third indicia means 77 is provided on each of the outer flaps 36. Asillustrated in FIG. 4, the third indicia means 77 includes reference tothe colors RED, BLUE, GREEN, and ORANGE. These third indicia means 77are not limited to these or any other colors, but may be symbols of anysort.

The game construct 10 may be played with in various ways, butparticularly the position may vary such that either the first indiciameans 75 is viewable in the position illustrated in FIG. 8, or thesecond indicia means 76 is viewable when the game construct 10 is heldin the position illustrated in FIG. 6. As seen in FIG. 6, the fingers 44of each hand are initially interposed between the outer flaps 36 andrespective panels 28 or 30. The thumb 47 is placed between the other setof flaps 36 and the other panel 28, as illustrated in FIG. 6. In thisposition with the fingers 44 and thumbs 47 compressing slightly adjacentthe ends 38, the second indicia means 76 will be viewable.

The transition step illustrated in FIG. 7 is accomplished by initiallymoving the respective thumb 47 and fingers 44 towards each other in thedirection of arrows 80, such that the position illustrated in FIG. 8 isreached and the first indicia means 75 is viewable. As illustrated inFIG. 8, the hands 45 of the player approach a prayer position to obtainthis arrangement. Movement from FIG. 6 to FIG. 8 is readily obtained bya user of the game construct. In addition, movement from FIG. 8 to FIG.6 is also easily obtained.

The rules of play permit the player to maneuver the game construct suchthat looking down from the top one would see the written numbers of thefirst and second indicia means 75 and 76. The above steps illustrate thegeneral movement of the game construct such that it can be used as afortune telling or message telling game construct in conjunction withthe messages 55.

As used herein, the term “symbol” refers to any indicia including visualindicia. FIG. 9 shows an embodiment of a sensual or erotic game kit. Thesensual/erotic game kit may include construct 120, and sensual or eroticaccessories 140-141. In one embodiment, the sensual/erotic gameconstruct 120 may comprise at least four flaps 40 on an underside of afolded surface 20, wherein a spreading of one of the flaps causes aspreading of another one of the flap, while maintaining another two ofthe flaps unaffected by the spreading. In one embodiment, words(symbols) 136 are labeled on each corresponding outer side surface ofeach of the four flaps 40. As shown, words 136 include “FORTUNE”,“FATE”, “DESTINY”, and “CHANCE,” but may include more adult orientedwords. Referring to FIG. 3, numbers (symbols) 75-76 may be labeled oneach outer surface 52 of the inner flaps 50 (e.g., inner side) of thesurface, wherein at least one of the inner sides is an openable section.The surface may be flexible, foldable, or the like. In one embodiment,the folded surface comprises paper, flexible material, liquidimpermeable material, or a combination thereof. A first subset of theinner sides is shown for a first spreading configuration of the fourflaps (See FIGS. 6/8), and a second subset of the inner sides is shownfor a second spreading configuration of the flour flaps. (See FIG. 7).If desired, the kit of FIG. 9 may comprise a plurality of labelsconfigured to replace the labeled word, the labeled number, or thelabeled instructions.

FIG. 10 shows an embodiment of the construct 120 wherein at least onesensual/erotic act instructions 150-151 is labeled within an openingflaps 50 on inner surface 54 of the at least one inner side. As shown,sensual/erotic action instruction may form a plurality of combinationsof actions to body parts (e.g., to be applied to body parts) of a person(or user selectable body parts), and/or may involve the use of sensualor erotic accessories 140-141 such as stimulators.

FIG. 11 shows one configuration of the construct 120 and a plurality ofinstructions 210-212. There may be more or fewer instructions than shownwithout departing from the scope of the invention. For example, theremay be four instructions. If desired, the instructions 210-212 to playthe game may be labeled on the underside of the surface. Further by wayof example, the instructions 210-212 may be printed on an underside ofthe flaps 40.

Instructions 150-151 and/or 210-212 are configured to instruct a playerof the game to perform at least one action to the folded surface and toperform the sensual/erotic act to another player of the game. In oneembodiment, the sensual/erotic act comprises using an erotic accessory(e.g., 140-141), touching of one body part of one player of the game toanother body part of another player of the game. An erotic or sensualaccessory can for example be a small bullet vibrator, a feather, etc.

FIG. 12 shows an embodiment of a logical flow diagram for playing asensual or erotic game. In one embodiment, steps of FIG. 12 may usesensual/erotic game kit of FIG. 9, construct 120 and/or sensual orerotic accessories 140-141 of FIG. 9, or the like. At step 1210, a firstand second finger are placed under a corresponding first and second flapon an underside of a folded construct, wherein the construct includes aplurality of choices labeled (e.g., symbol and/or visual indicia) on afacing side (upper side of the surface of the folded construct) of theconstruct and an instruction labeled on the underside of the construct.At step 1220, a third and fourth finger are placed under a correspondingthird and fourth flap on the underside of the construct. At step 1230, aplayer of the game follows the labeled instruction. Step 1230 may beperformed, in one embodiment, by the steps of FIG. 13. At step 1240, asensual/erotic act is received from at least one player according to aselectable and/or selected sensual/erotic act labeled on the construct.

FIG. 13 shows an embodiment of another logical flow diagram for playingthe sensual/erotic game. At step 1305, at least one player is requestedto choose (e.g., make selection of) an enumerable symbol. In oneembodiment, the enumerable symbol comprises a word or a number. At step1310, the selection is received.

At step 1320, for each enumerated item of a symbol, at least one playeralternates between opening the construct horizontally with asimultaneous spreading of the first finger from the third finger and thesecond finger from the fourth finger and vertically with anothersimultaneous spreading of the first finger from the second finger andthe third from the fourth finger. In one embodiment, the alternating maybe performed while enumerating the symbol to provide the each enumerateditem. For example, the words “FORTUNE” may be spelt, or the player maycount from one to a number selected. In one embodiment, the first andsecond finger are correspondingly a thumb and an index finger of a lefthand, and wherein the second and third finger are correspondingly athumb and an index finger of a right hand, and wherein alternatingfurther comprises spreading of the wrists of both hands away from eachother. In one embodiment, alternating may be substantially the stepsperformed for moving between FIGS. 6/8 and FIG. 7, as described above.

At step 1325, it is determined whether there is to be another selectionof an enumerable symbol. If so, the process loops back to step 1305.Steps 1305-1325 may be performed a plurality of times. Otherwise, theprocess continues to block 1330. In one embodiment, in a first timeperforming steps 1305-1325, the symbol to be selected may be the symbolslabeled on the outer side surface, such as symbols 136 (e.g., “FORTUNE”,“FATE”, “DESTINY”, and “CHANCE”). In one embodiment, in subsequent timesperforming steps 1305-1325, the symbol to be selected may be the symbolslabeled on the outer surface of the inner flaps, such as symbols 75-76(e.g., numbers). For example, in one particular embodiment, a gameillustrated in the flow chart may be implemented by first selectingFORTUNE, FATE, DESTINY, or CHANCE, shuffling the construct based on theletters in the selected word, allowing a player to select a numberexposed in the structure when the shuffle ends, shuffling the constructthe numbers of times selected, allowing the user to select a numberagain from the numbers exposed when the shuffling ended, shuffling theconstruct again the numbers of times selected, and allowing the user toselect an exposed number again, and exposing the act by opening the flapon which the number is located. In another particular embodiment, thisparticular process just described can result in identifying a first partof an instruction (e.g., a body part) and the process can be repeatedfrom start again to pick the second part of the act (e.g., the act to beperformed to the body part). Alternatively, the process may continue toa second phase that may involve some other operation of the game (e.g.,using fewer moves).

At step 1330, a selection of the selected one of the choices is receivedfrom at least one player. At step 1340, a section associated with theselection is opened. At step 1350, at least one player is instructed toperform a sensual/erotic act labeled within an opening of a sectionassociated with a selected one of the choices. For example, thesensual/erotic act can include using a sensual or erotic accessory,blowing, kissing, nibbling, tickling, stroking, nibbling, licking, orstroking a part of the body of a person playing the sensual/erotic game.Alternatively, the sensual/erotic acts can be different sexualpositions.

Software and/or hardware can be implemented for playing the game and inparticular for allowing a user to design a game for herself via theircomputer such as by personalizing the game with names as part of theinstructions, integrating accessories that the user personally owns, orto perform other personalization or customization of the game. This mayalso provide the users with the ability to print the game locally sothat they can fold the game themselves or to have the game printed by avendor and shipped to the user. The vendor may be able to provide custompaper or other ornamentation.

For example, FIG. 14 shows an embodiment of system for providing asensual or erotic game. FIG. 14 may comprise a client 1401 incommunication with a server 1402 over an electronic network (“network”).In another embodiment, client 1401 and/or server 1402 may be part of asingle device embodied in hardware, software, or a combination thereof.Components of 1401-1402 may be embodied in hardware, software, or acombination thereof.

Client device 1401 may comprise a component 1410 for sending aconstruction of the sensual/erotic game. Component 1410 may receive aninput though a user interface may provide a user interface on display1420 or the like. A construction instruction may be sent over a networkto server 1402. Display 1420 may be configured to preview at least oneconfiguration of a folded and/or unfolded representation of theconstruct according to the construction instruction.

In one embodiment, server 1402 may comprise a receiver 1442 forconfiguring a construction instruction for constructing thesensual/erotic game, wherein the instruction comprises information forat least one of: a game play instruction printed on an underside of atleast one of four flaps of a construct, a number printed on an innerside of the construct, a word printed on an outer side of the construct,a sensual/erotic act printed within an opening of the inner side, or anyother instruction for constructing the game. In one embodiment, theinformation may further comprise an image representative of at least oneplayer of the game printed on at least one side of the construct, suchas a picture of the player, a favorite food, an icon, or the like. Inone embodiment, the construction instruction is received by the receiverover an Internet. In one embodiment, server 1402 may provide a web page,web service, or the like in HTML, or equivalents, and may receive theinstruction over a network protocol, including HTTP.

Server 1402 may include an ordering component 1440 for receiving atleast one of: a purchase of at least one sensual or erotic accessory foruse according to the received sensual/erotic act information, or are-order of at least one configured label to be placed on the constructor another sensual or erotic accessory for use according to anotherreceived sensual/erotic act instruction, or the like. Server 1402 mayinclude a sensual or erotic accessory inventory component 1444 fordetermining an availability, configuration, or identity of a sensual orerotic accessory specified by the information and/or receivedinstruction. Server 1402 may also include a shipping component 1450 forsending or otherwise shipping a sensual or erotic game kit comprising aprinted version of the construct and at least one sensual or eroticaccessory determined for example by the information, inventory component1444, referenced in the sensual/erotic act instruction printed on theconstruct, or the like.

Client 1401 and/or server 1402 may be in communication with a printer1430 for providing a printout of the construct, wherein the printoutcomprises the information and at least one fold lines for folding theconstruct. The printer 1430 may provide two sided printing. Printer 1430may produce a printout substantially similar to FIG. 1.

Memory 1414 may comprise processor readable medium for playing an eroticgame, comprising instructions that when executed by processor 1412causes the processor 1412 to perform actions. In one embodiment, theactions may be the steps of FIGS. 12-13. In another embodiment, theactions may include instructing at least one player to place a first andsecond finger under a corresponding first and second flap on anunderside of a folded construct, wherein the construct includes aplurality of choices printed on a facing side of the construct;instructing to place a third and fourth finger under a correspondingthird and fourth flap on the underside of the construct; receiving achoice of an enumerable symbol; instructing the at least one player toalternate, for each enumerated item of the symbol, between opening theconstruct horizontally and vertically; and instructing the at least oneplayer to perform a sensual/erotic act based on a configuration of theconstruct after the player alternates between opening the constructhorizontally and vertically and/or other steps as described herein. Inone embodiment, the instructions to play the game may be displayed ondisplay 1420 or another interface, such as a voice interface, Email,Instant Messaging, over a network, including a cellular network, or thelike. In another embodiment, memory 1414 and/or processor 1412 mayreside on server device 1402 and the components may be configured toprovide instructions to client device 1401 over a network.

Accordingly, memory 1414 and/or processor 1412 may be configured toprovide a plurality of game commands. In one embodiment, processor 1412may be configured to perform actions including sending a first commandto at least one player to place a first and second finger under acorresponding first and second flap on an underside of a foldedconstruct, wherein the construct includes a plurality of choices printedon a facing side of the construct and to place a third and fourth fingerunder a corresponding third and fourth flap on the underside of theconstruct; receiving a choice of an enumerable symbol; sending a secondcommand to the at least one player to alternate, for each enumerateditem of the symbol, between opening the construct horizontally andvertically; and/or sending a third command to the at least one player toperform a sensual or erotic act based on a configuration of theconstruct after the player alternates between opening the constructhorizontally and vertically. In one embodiment, processor 1412 may sendat least one of the commands over a network comprising an Internet or acellular network. In one embodiment, at least one of the commands isdisplayed on a display of a mobile device. The commands may be receivedat a device for players that are co-located.

In another embodiment, the game structure is represented digitally in anelectronic interface such as using flash media. Thus, playing the gamewould not require the actual mechanical structure. The interface can bea resident software application or can be networked and could even allowindividuals to not be co-located to play the game such as by using theirPC, mobile phone, PDA, or other device. The interface can include adigital representation of the game with related commands to interactwith the game and variations thereof.

The structure for playing the game can be a folded structure or can be astructure that is manufactured to have the necessary form for playingthe game without requiring it to be folded to be ready (e.g., plasticpieces may be connected with hinges). Variations of implementation arethus contemplated including for example the use of different materialsto construct the game.

1. A sensual or erotic game, comprising: at least four flaps on anunderside of a folded surface, wherein an instruction to play the gameis labeled on the underside of the surface; a word labeled on a eachcorresponding outer side surface of each of the four flaps; and a numberlabeled on each inner side of the surface, wherein at least one of theinner sides is an openable section, wherein a sensual or erotic act islabeled within an opening of the at least one inner side, and wherein aspreading of one of the flaps causes a spreading of another one of theflap, while maintaining another two of the flaps unaffected by thespreading.
 2. The sensual or erotic game of claim 1, wherein the foldedsurface comprises paper, flexible material, liquid impermeable material,or a combination thereof.
 3. The sensual or erotic game of claim 1,wherein the instruction is configured to instruct a player of the gameto perform at least one action to the folded surface and to perform thesensual or erotic act to another player of the game.
 4. The sensual orerotic game of claim 1, wherein a first subset of the inner sides areshown for a first spreading configuration of the four flaps, and asecond subset of the inner sides are shown for a second spreadingconfiguration of the flour flaps.
 5. The sensual or erotic game of claim1, wherein the sensual or erotic act comprises using an erotic product,touching of one body part of one player of the game to another body partof another player of the game.
 6. A sensual or erotic game kit,comprising: the sensual or erotic game of claim 1; and at least oneadult product for use according to the labeled sensual or erotic act. 7.The sensual or erotic game kit of claim 6, further comprising aplurality of labels configured to replace the labeled word, the labelednumber, or the labeled instructions.
 8. A system for providing a sensualor erotic game, comprising: a receiver for configuring a constructioninstruction for constructing the sensual or erotic game, wherein theinstruction comprises information for at least one of: a game playinstruction printed on an underside of at least one of four flaps of aconstruct, a number printed on an inner side of the construct, a wordprinted on an outer side surface of the construct, and a sensual orerotic act printed within an opening of the inner side; and a displayfor previewing at least one configuration a folded representation of theconstruct according to the construction instruction.
 9. The system ofclaim 8, further comprising: a printer for providing a printout of theconstruct, wherein the printout comprises the information and at leastone fold lines for folding the construct.
 10. The system of claim 8,further comprising: an ordering component for receiving at least one of:a purchase of at least one sensual or erotic accessory for use accordingto the received sensual or erotic act information, or a re-order of atleast one configured label to be placed on the construct or anothersensual or erotic accessory for use according to another receivedsensual or erotic act instruction.
 11. The system of claim 8, furthercomprising: a shipping component for sending a sensual or erotic gamekit comprising a printed version of the construct and at least onesensual or erotic accessory.
 12. The system of claim 8, wherein theconstruction instruction is received by the receiver over an Internet.13. The system of claim 8, wherein the information further comprises animage representative of at least one player of the game printed on atleast one side of the construct.
 14. A game comprising: a structure thatis adapted to be mechanically moved to a first position to offer aplayer to select one of a plurality of options visible on flaps on thestructure, is further adapted to be moved to a second position exposinga second set of options for the player to select from, is furtheradapted to be mechanically manipulated based on the selection from thesecond set of options to arrive at a third position of the structure,and wherein the structure includes flaps that are unfolded when thestructure is in the third position to expose an erotic relatedinstruction that is to be played by game participants.
 15. The game ofclaim 14 wherein the structure is a fortune telling game.
 16. The gameof claim 15 wherein the structure comprises material that forms thestructure where the material comprises paper, plastic, fabric, leather,or metal.
 17. A kit comprising the game of claim 14 and individual itemsidentified in the erotic related instructions.
 18. The kit of claim 17comprising a bullet vibrator, a feather, condoms, and lubricant.
 19. Thekit of claim 18 wherein the kit is packaged in a small container forsale as part of products offered as part of hotel hospitality or in-roomconcessions.
 20. A computer system comprising an interface that providesa user with an opportunity to personalize and generate the game of claim21.